Author Archives: Slakinov

Super Croissant Fighter for Android and iOS

Here’s some sneak preview concept art from the latest Slakinov game in production. It’ll be available on Android and iOS sometime in 2012.

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Super Space Rubbish App + Soundtrack

Super Space Rubbish offers you: Frenzied physics-based action Fiendishly intelligent enemy ships Docking with drones to upgrade your ship Sell weird space junk for cash Super powerful weapons and armour Giant, terrifying bosses Compete in online leaderboards Save your progress … Continue reading

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Isometric Sketch

Here’s a visual style and colour palette sketch for a possible isometric tunnel shooter.  I’ve got Zaxxon in mind as a main influence, I always found that game really compelling but annoying as hell. So I’ll attempt to recreate the former and avoid … Continue reading

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Music For Programming Episode 1

Episode 1 of a collaborative series of mixes designed for listening while programming. *Compatible with other activites. Download from datassette.net

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Space Rubbish ready for action

After nearly 12 months of part-time development, Space Rubbish is now 100% complete and ready for action!  Tons of performance tweaks and gameplay improvements have been made since the demo video was released. The sound effects and music have been … Continue reading

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Time Travel Adjustment Memo

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Vertical Shmup Sketch

I do love a good vertical shmup, and feel the need to make a decent one at some point. Here’s a sketch from the vaults showing a pixelart heavy vertical shooter with upgradeable weapons inspired by ‘Retrograde‘ on the C64, … Continue reading

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Space Rubbish

Coming soon to a browser near you: Space Rubbish. The free-to-play action-packed physics-based shoot em up game you always dreamed about. What’s that you say? It looks like Asteroids? Why yes, yes it does young (wo)man. But does Asteroids have … Continue reading

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New Site, with stuff on it!

After three years of hyper-procrastination and stalling here is the all-new wood-panelled home of Slakinov! Stay tuned for much more frequent news about upcoming games, thoughts on game development, technical gibberish, prototypes, sketches and other daft ideas. To get things … Continue reading

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